{"id":26763,"date":"2023-06-23T22:39:12","date_gmt":"2023-06-24T02:39:12","guid":{"rendered":"https:\/\/ifintechworld.com\/news\/every-gamer-can-be-a-developer-the-impact-of-generative-ai-on-user-generated-content\/"},"modified":"2023-06-23T22:39:14","modified_gmt":"2023-06-24T02:39:14","slug":"every-gamer-can-be-a-developer-the-impact-of-generative-ai-on-user-generated-content","status":"publish","type":"post","link":"https:\/\/ifintechworld.com\/?p=26763","title":{"rendered":"Every Gamer Can Be A Developer: The Impact Of Generative AI On User-Generated Content"},"content":{"rendered":"<div data-test-id=\"content-container\">\n<p><figure class=\"getty-figure\" data-type=\"getty-image\"><picture>  <\/picture><figcaption> <\/figcaption><\/figure>\n<\/p>\n<p><em>By Andrew Kim, Research Associate and Nicholas Grous, Associate Portfolio Manager<\/em><\/p>\n<p>Now that 3.2 billion players are spending $180 billion per year, the global video game sector is the largest entertainment market in the world.<sup>[1]<\/sup> Historically, developing video<span class=\"paywall-full-content invisible\"> games has been difficult and costly, requiring software engineering, graphic design, production, distribution, and marketing.<\/span><\/p>\n<p class=\"paywall-full-content invisible\">As a result, the studio model &#8211; in which one company employs hundreds of people to produce a single game &#8211; has dominated. But what if all video gamers could become developers?<\/p>\n<p class=\"paywall-full-content invisible\">Until recently, video game development had been too costly for user-generated content (UGC). Now, thanks to technology, consumers have become creators in other entertainment media, pointing the way for games. With minimal upfront costs, online platforms in audio (Spotify), text (Twitter), photo (Instagram), and video (YouTube) have enabled anyone with an internet connection and a smartphone to create songs, podcasts, blogposts, photos, and videos.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Roblox\u2019s (RBLX) CTO, Daniel Sturman, recently suggested<sup>[2]<\/sup> that generative AI could be an important catalyst in the video game space, because it can learn patterns, structure data, and generate new 3D content much faster and cost effectively than historically has been the case. As a result, the inflection point for gaming could be upon us.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">To inform our expectations for gaming, we examined video content production since the birth of film in the late 19th century, as shown below. In the 1930s, scripted TV entered the market and, by 1956, surpassed theatrical releases, as measured by annual minutes.<sup>[3]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Similarly, according to our estimates, rapid internet adoption and the debut of Apple\u2019s iPhone early in the 21st century enabled YouTube to scale to more than one billion minutes per year of content by 2011 &#8211; in just six years.<sup>[4]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">By 2022, total minutes of YouTube content uploaded reached ~15 billion, more than 4,000 times the total minutes of scripted theatrical and TV content produced in the same year, according to our estimates.<sup>[5]<\/sup> We attribute YouTube\u2019s dominance to meaningful cost declines in video content production that democratized the creative process.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">\n<figure class=\"regular-img-figure\" contenteditable=\"false\"><picture> <span><img decoding=\"async\" src=\"https:\/\/ifintechworld.com\/wp-content\/uploads\/2023\/06\/saupload_ARK-Invest_062223_Blog_Generative-AI_Graph-1_thumb1.png\" alt=\"Non-live video content production\" loading=\"lazy\"><\/span> <\/picture><figcaption><\/figcaption><\/figure>\n<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Source: ARK Investment Management LLC, 2023.<sup>[6]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>For informational purposes only and should not be considered investment advice or a recommendation to buy, sell, or hold any particular security.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">A similar trend seems to be evolving in gaming thanks to the adoption of mobile devices, viable hardware, and game engine platforms like Unity (U) and Unreal Engine, as shown below.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">By the end of 2009, the number of mobile games on iOS and Android overtook the number of PC and console titles released ever since Pong debuted 37 years earlier in 1972.<sup>[7]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">In 2017, Roblox Studio overtook the number of PC, console, and mobile app titles with ~2.5 million virtual experiences on the platform.<sup>[8]<\/sup> According to our estimates, it now offers ~470 million experiences, 530 times more than the cumulative number on PC, console, and mobile app games.<sup>[9]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">\n<figure class=\"regular-img-figure\" contenteditable=\"false\"><picture> <span><img decoding=\"async\" src=\"https:\/\/ifintechworld.com\/wp-content\/uploads\/2023\/06\/saupload_ARK-Invest_062223_Blog_Generative-AI_Graph-2_thumb1.png\" alt=\"Video game releases 1973-2022\" loading=\"lazy\"><\/span> <\/picture><figcaption><\/figcaption><\/figure>\n<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>Source: ARK Investment Management LLC, 2023.<sup>[10]<\/sup> Note: User-generated Content (UGC).<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>For informational purposes only and should not be considered investment advice or a recommendation to buy, sell, or hold any particular security.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Moreover, the cost to produce videos and video games is likely to collapse. According to our estimates, thanks to generative AI, the time to produce UGC should decline at a rate similar to that between professional films and YouTube videos, as shown below.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">\n<figure class=\"regular-img-figure\" contenteditable=\"false\"><picture> <span><img decoding=\"async\" src=\"https:\/\/ifintechworld.com\/wp-content\/uploads\/2023\/06\/saupload_ARK-Invest_062223_Blog_Generative-AI_Graph-3_thumb1.png\" alt=\"Average video game production duration\" loading=\"lazy\"><\/span> <\/picture><figcaption><\/figcaption><\/figure>\n<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>Source: ARK Investment Management LLC, 2023.<\/em><sup><em>[11]<\/em><\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>For informational purposes only and should not be considered investment advice or a recommendation to buy, sell, or hold any particular security.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">By shifting the gating factor in video game creation from acquired skills to individual creativity, easy-to-use text-to-2D and text-to-3D models could turbocharge the creator revolution.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Consider the two images below, for example. On the left is a complicated 3D asset dashboard on which creators design their assets today while, on the right, is a single prompt bar that specifies a 3D asset\u2019s textures using natural language.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Over time, we anticipate that game engines, regardless of sophistication, will look more and more like the right over time, deprecating manual tools for AI.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><span><img decoding=\"async\" src=\"https:\/\/ifintechworld.com\/wp-content\/uploads\/2023\/06\/saupload_ARK-Invest_062223_Blog_Generative-AI_Graph-4_thumb1.jpg\" alt=\"generative ai, artificial intelligence, Andrew Kim, nick grous, video content production, YouTube\" loading=\"lazy\"><\/span><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>Sources: bugzilla2001. 2017; Roblox Corporation 2023a. Data as of February 17, 2023.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>For informational purposes only and should not be considered investment advice or a recommendation to buy, sell, or hold any particular security.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">During the past year, the innovation in text-to-3D models has decreased the cost to generate 3D assets at an annual rate of ~99%, as shown below.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">\n<figure class=\"regular-img-figure\" contenteditable=\"false\"><picture> <span><img decoding=\"async\" src=\"https:\/\/ifintechworld.com\/wp-content\/uploads\/2023\/06\/saupload_ARK-Invest_062223_Blog_Generative-AI_Graph-5_thumb1.png\" alt=\"generative 3D asset generative AI cost decline, artificial intelligence, Andrew Kim, nick grous, video content production, YouTube\" loading=\"lazy\"><\/span> <\/picture><figcaption><\/figcaption><\/figure>\n<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>Source: ARK Investment Management LLC, 2023.<\/em><sup><em>[12]<\/em><\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>For informational purposes only and should not be considered investment advice or a recommendation to buy, sell, or hold any particular security.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">In 2021, researchers from UC Berkeley and Google Research published Dream Fields, an AI model that generates 3D models from natural language prompts.<sup>[13]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">While prior methods used a small amount of 3D training data with text-3D asset pairs, Dream Fields\u2019 neural radiance field (NeRF) inferred multiple viewpoints to reconstruct text-labeled 2D images in 3D space, limiting the need to train on sparse 3D data.<sup>[14]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Nine months later, the same team published DreamFusion, a higher-fidelity model that requires no 3D training data to generate 3D assets.<sup>[15]<\/sup> After normalizing for asset accuracy and calculating based on Nvidia\u2019s V100 spot price as of June 9, 2023, we estimate that the cost to generate a single 3D asset dropped 94% in just nine months, from $196 per asset with Dream Fields to $12 with DreamFusion.<sup>[16]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">In December 2022, OpenAI released Point-E, a text-to-3D model that takes text-to-image model output and produces a 3D point cloud.<sup>[17]<\/sup> Point-E sacrifices 3D asset fidelity and accuracy for lower latency, generating a 3D asset in one-and-a-half minutes compared to Dream Fields\u2019 200 hours and DreamFusion\u2019s 12 hours.<sup>[18]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">After normalizing for asset accuracy, we estimate that the cost of generating a single 3D asset with Point-E is less than five cents at today\u2019s V100 spot price as of June 9, 2023, suggesting more than a 99% improvement in performance from Dream Fields to Point-E.<sup>[19]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">If advances in text-to-3D models were to continue at the same pace, then the cost of generating a 3D asset would drop to that of the computation necessary for a game within the next year.<sup>[20]<\/sup><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Despite impressive cost declines in text-to-3D models, the next wave of reductions in video game development cost and time will require more model flexibility.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">While current models can generate various 3D assets with ease, their output remains monolithic, requiring game artists and developers to break apart the output generated into smaller segments and create dynamic game assets.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Existing models also focus on the generation of discrete 3D items, rather than large-scale environments. We believe Epic Games, Roblox, and Unity are well-positioned to break those barriers.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">As readily available game engines integrate text-to-3D models, creators and developers should be able to generate and edit their assets on these platforms. The platforms that train models on finished assets should have proprietary data advantages, as shown below, and proprietary data is likely to separate the winners from the losers.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">\n<figure class=\"regular-img-figure\" contenteditable=\"false\"><picture> <span><img decoding=\"async\" src=\"https:\/\/ifintechworld.com\/wp-content\/uploads\/2023\/06\/saupload_ARK-Invest_062223_Blog_Generative-AI_Graph-6_V2_thumb1.jpg\" alt=\"Game engines\" loading=\"lazy\"><\/span> <\/picture><figcaption><\/figcaption><\/figure>\n<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>Source: ARK Investment Management LLC, 2023.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>For informational purposes only and should not be considered investment advice or a recommendation to buy, sell, or hold any particular security.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Recent advances in text-to-3D generative AI should be gaming\u2019s next inflection point, merging the roles of user and developer to accelerate adoption dramatically.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><strong>Works Cited<\/strong><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Birrell, M. 2022. \u201cEvery iPhone Release In Chronological Order.\u201d Screen Rant. Every iPhone Release In Chronological Order<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">bugzilla2001. 2017. \u201cRigging SFM Models in Blender.\u201d YouTube. Rigging SFM Models in Blender<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Ceci, L. 2023. \u201cHours of video uploaded to YouTube every minute 2007-2020.\u201d Statista. YouTube: hours of video uploaded every minute 2022 | Statista<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Celebrity.fm. 2023. \u201cHow long does it take to produce a TV episode?\u201d Celebrity.fm. How long does it take to produce a TV episode?<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Curry, D. 2023. \u201cApp Store Data (2023).\u201d Business of Apps. App Store Data (2023)<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">DeGuzman, K. 2021. \u201cHow Long Does it Take to Make a Movie \u2014 Production Timeline.\u201d Studio Binder. How Long Does it Take to Make a Movie?<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Google Cloud. 2023. \u201cGPU pricing.\u201d Data as of June 8, 2023. GPU pricing | Compute Engine: Virtual Machines (VMs) | Google Cloud<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Hosch, W. 2023. \u201cPong.\u201d Encyclopaedia Britannica. Pong | electronic game<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Jain, A. et al. 2021. \u201cZero-Shot Text-Guided Object Generation with Dream Fields.\u201d Working Paper. Zero-Shot Text-Guided Object Generation with Dream Fields<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">IMDb 2023. \u201cIMDb Datasets.\u201d IMDb. https:\/\/datasets.imdbws.com\/<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">MasterClass. 2021. \u201cMovie Camera History: Who Invented Motion Picture Cameras?\u201d MasterClass. https:\/\/www.masterclass.com\/articles\/movie-camera-history-guide<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Narakeet. 2022. \u201cWhat Is The Ideal YouTube Video Length In 2022?\u201d What Is The Ideal YouTube Video Length In 2022?<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Narayanan, V. 2019. \u201cHow Long Does It Take To Create A YouTube Video?\u201d Rizzle, Medium. How Long Does It Take To Create A YouTube Video?<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Nichol, A. et al. 2022. \u201cPoint-E: A System for Generating 3D Point Clouds from Complex Prompts.\u201d DeepAI. Point-E: A System for Generating 3D Point Clouds from Complex Prompts<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Poole, B. et al. 2022. \u201cDreamFusion: Text-to-3D using 2D Diffusion.\u201d Working Paper (GitHub). DreamFusion: Text-to-3D using 2D Diffusion<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Roblox Corporation. 2020a. \u201cHow long does it take to code a game style adopt me?\u201d Roblox Developer Forum, October 2020. How long does it takes to code a game style adopt me?<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Roblox Corporation. 2020b. \u201cForm S-1, November 19, 2020. S-1 &#8211; Roblox Corporation &#8211; BamSEC<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Roblox Corporation. 2021. \u201cInvestor Day November 2021.\u201d Roblox &#8211; Investor Day<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Roblox Corporation. 2022. \u201cInvestor Day September 2022.\u201d Roblox &#8211; Investor Day<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Roblox Corporation. 2023a. \u201cGenerative AI on Roblox.\u201d YouTube. https:\/\/www.youtube.com\/watch?v=e2w0mBheCQ4<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Roblox Corporation. 2023b. \u201cForm 10-K, February 28, 2023. 2022 10-K &#8211; Roblox Corporation &#8211; BamSEC<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Rocket Brush Studio. 2022. \u201cHow Much Does It Cost To Develop A Game.\u201d How Much Does It Cost to Develop a Game<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Stephens, M. 2000. \u201cHistory of Television.\u201d Grolier Multimedia Encyclopedia. https:\/\/stephens.hosting.nyu.edu\/History%20of%20Television%20page.html<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Titov, A. 2022. \u201cMobile Game Development Process: How Mobile Games Are Created?\u201d Stepico. Mobile Game development process: How Mobile Games Created?<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">VGChartz. 2023. \u201cGame DB.\u201d Accessed March 1, 2023. Video Game Charts, Game Sales, Top Sellers, Game Data &#8211; VGChartz<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">Wijman, T. 2022. \u201cThe Games Market in 2022: The Year in Numbers.\u201d Newzoo. https:\/\/newzoo.com\/insights\/articles\/the-games-market-in-2022-the-year-in-numbers<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">1 Wijman 2022.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">2 Roblox 2023a.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">3 IMDb 2023.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">4 Ceci 2023.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">5 IMDb 2023; Ceci 2023.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">6 See also IMDb 2023; Ceci 2023; MasterClass 2021; Stephens 2000; Birrell 2022.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">7 See VGChartz 2023; Curry 2023; Hosch 2023.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">8 VGChartz 2023; Curry 2023.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">9 Roblox Corporation 2022.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">10 See also Curry 2023; Roblox Corporation 2022; Roblox Corporation 2021; Roblox Corporation 2020b; VGChartz 2023.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">11 See also DeGuzman 2021; Celebrity.fm 2023; Narayanan 2019; Narakeet 2022; Rocket Brush Studio 2022; Titov 2022; Roblox Corporation 2020a.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">12 See also Jain et al. 2021; Poole et al. 2022; Nichol et al. 2022; Google Cloud 2023.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">13 Jain et al. 2021<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">14 Jain et al. 2021<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">15 Poole et al. 2022.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">16 Jain et al. 2021; Poole et al. 2022; Nichol et al. 2022; Google Cloud 2023.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">17 Google Cloud 2023.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">18 3D asset generation latency is presented as V100 hours (or minutes) across all three models. See Nichol et al. 2022.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">19 Nichol et al. 2022.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\">20 We calculate the cost of gaming compute by dividing Roblox\u2019s total infrastructure and trust &amp; safety expense by the total hours engaged during the 2022 fiscal year. We then normalize the cost by estimating the infrastructure expense per 1.5 minutes engaged for a uniform comparison against the latency of Point-E (1B). See also Roblox Corporation 2023b.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>\u00a92021-2026, ARK Investment Management LLC (\u201cARK\u201d \u00ae \u201dARK Invest\u201d). All content is original and has been researched and produced by ARK unless otherwise stated. No part of ARK\u2019s original content may be reproduced in any form, or referred to in any other publication, without the express written permission of ARK. The content is for informational and educational purposes only and should not be construed as investment advice or an offer or solicitation in respect to any products or services for any persons who are prohibited from receiving such information under the laws applicable to their place of citizenship, domicile or residence.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>Certain of the statements contained on this website may be statements of future expectations and other forward-looking statements that are based on ARK&#8217;s current views and assumptions, and involve known and unknown risks and uncertainties that could cause actual results, performance or events to differ materially from those expressed or implied in such statements. All content is subject to change without notice. All statements made regarding companies or securities or other financial information on this site or any sites relating to ARK are strictly beliefs and points of view held by ARK or the third party making such statement and are not endorsements by ARK of any company or security or recommendations by ARK to buy, sell or hold any security. The content presented does not constitute investment advice, should not be used as the basis for any investment decision, and does not purport to provide any legal, tax or accounting advice. Please remember that there are inherent risks involved with investing in the markets, and your investments may be worth more or less than your initial investment upon redemption. There is no guarantee that ARK&#8217;s objectives will be achieved. Further, there is no assurance that any strategies, methods, sectors, or any investment programs herein were or will prove to be profitable, or that any investment recommendations or decisions we make in the future will be profitable for any investor or client. Professional money management is not suitable for all investors. For full disclosures, please go to our Terms &amp; Conditions page.<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>The Adviser did not pay a fee to be considered for or granted the awards. The Adviser did not pay any fee to the grantor of the awards for the right to promote the Adviser&#8217;s receipt of the awards nor was the Adviser required to be a member of an organization to be eligible for the awards. For full Award Disclosure please go to our Terms &amp; Conditions page. Past performance is not indicative of future performance.<\/em><\/p>\n<h4 class=\"paywall-full-content invisible no-summary-bullets\">Disclosure:<\/h4>\n<p class=\"paywall-full-content invisible no-summary-bullets\">ARK&#8217;s statements are not an endorsement of any company or a recommendation to buy, sell or hold any security. For a list of all purchases and sales made by ARK for client accounts during the past year that could be considered by the SEC as recommendations, click here. It should not be assumed that recommendations made in the future will be profitable or will equal the performance of the securities in this list. For full disclosures, click here.<\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><em>Original Post<\/em><\/p>\n<p class=\"paywall-full-content invisible no-summary-bullets\"><strong>Editor&#8217;s Note:<\/strong> The summary bullets for this article were chosen by Seeking Alpha editors.<\/p>\n<\/div>\n<p>Read the full article <a href=\"https:\/\/seekingalpha.com\/article\/4613371-every-gamer-can-be-a-developer-the-impact-of-generative-ai-on-user-generated-content?source=feed_all_articles\" target=\"_blank\" rel=\"noopener\">here<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Andrew Kim, Research Associate and Nicholas Grous, Associate Portfolio Manager Now that 3.2 billion players are spending $180 billion per year, the global video game sector is the largest entertainment market in the world.[1] Historically, developing video games has been difficult and costly, requiring software engineering, graphic design, production, distribution, and marketing. As a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":26764,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"gallery","meta":{"footnotes":""},"categories":[236],"tags":[83],"class_list":["post-26763","post","type-post","status-publish","format-gallery","has-post-thumbnail","hentry","category-news","tag-featured","post_format-post-format-gallery"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Every Gamer Can Be A Developer: The Impact Of Generative AI On User-Generated Content | iFintechWorld<\/title>\n<meta name=\"description\" content=\"By Andrew Kim, Research Associate and Nicholas Grous, Associate Portfolio Manager Now that 3.2 billion players are spending $180 billion per year, the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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